When within 30 feet of brown mold, the temperature is noticeably colder, often to the point of freezing depending on the size of the brown mold patch. Their hands end in thorn-like claws.Vegepygmies' claws could be used as natural weaponry. It resembles rust at distances beyond 30 feet (DC 15 spot to recognize it is not rust). It is common for brown mold to cover a 10-foot square, but it isn’t unusual for patches to be much larger. Brown Mold. Vegepygmies stood between 2 and 4½ feet (0.6–1.4 meters) tall with muscular frames covered in plant matter skin. If none is available, alcohol can also be used, but it does just 2 points of damage per gallon, or 1 point per gallon if beer or wine are used. They would grow moss and fungi to subsist on, and in particularly hard times, they could absorb nutrients from the soil itself and from almost all organic matter, including as bone. Their skin easily blended into terrain surrounded by plant life, and their eyes could see easily in darkness. Area Attack—Spores: automatic hit (range 5 ft. radius; all creatures in radius). Coupled with their physical resistances, vegepygmies naturally regenerated most damage, recovering even from life-threatening injury. Veneration was offered to those who propagated the race, whilst those who refused to grow the tribe were treated as pariahs.Culture also varied based on location. This hazardous fungus can be found in dark, wet areas, and often grows in great abundance at the heart of a vegepygmy lair.
Due to a reliance on different resources, vegepygmies of different tribes were less likely to fight.Vegepygmy had generally positive relations with other fungal or plant creatures possessing an instinctive feeling of kinship with them. Coupled with their physical resistances, vegepygmies naturally regenerated most damage, recovering even from life-threatening injury. If none is available, alcohol can also be used, but it does just 2 points of damage per gallon, or 1 point per gallon if beer or wine are used. Area Attack—Spores: automatic hit (range 5 ft. radius; all creatures in radius). Despite the ability to vocalize through hissing, they lacked the ability to properly speak, although a highly rare few were born with the ancestral ability to do so.Vegepygmies were organized into simple tribal units, led by their elders, whom outsiders referred to as "chiefs".
When a creature approaches within 5 feet of a patch of russet mold, the fungus releases a cloud of spores in a 5-foot radius burst. The process was painful, and slowly weakened a victim until death. Due to their primitive, plant-like brains, they showed some resistance to enchantment.As vegepygmies aged, spore clusters collected on their bodies and their skin grew tougher and harder to damage. Brown mold is an ectotherm and feeds on the warmth of the environment surrounding it. Due to their primitive, plant-like brains, they showed some resistance to enchantment.As vegepygmies aged, spore clusters collected on their bodies and their skin grew tougher and harder to damage. So my yellow mold would be something like. They had heavy wrinkles and lacked noses. They were quadrupeds that acted as animals for the vegepygmies. Not a fan of ability score damage in 5e, for long lasting effects I like exhaustion. Their bodies were covered in sharp barbs, which injured creatures that tried to grab hold of them.Vegepygmy hunters employed primitive clubs and spears, with any other technology being acquired from other races, or copied directly. Due to a reliance on different resources, vegepygmies of different tribes were less likely to fight.Vegepygmy had generally positive relations with other fungal or plant creatures possessing an instinctive feeling of kinship with them. In the first edition, the mold caused people to become 1-4 hit die 'pygmies (a percentage roll found in the MMII). Failure = 6d8 damage and 2 levels of exhaustion Success = half damage and 1 level of exhaustion
Forest vegepygmies were more aggressive and predominately hunters, while underground vegepygmies were vegetarians, preferring to scavenge, and more likely to ally with other plant-based races. Hit: each target must make a successful DC 12 Camouflage: From a distance of 10 feet or more, russet mold is indistinguishable from the normal rust stains that are often seen in damp dungeons and Russet mold thrives in dark, wet areas. Vegepygmies, also known as moldies, mold folk or mold men, were fungus creatures that lived in dark forests or underground, hunting for sustenance and spreading the spores from which they reproduced. It looks nearly identical to the rust streaks and stains that can be found in every cave or dungeon where water trickles down the walls and forms puddles on the floor.
Make a Con save DC 15. They were highly tribal and territorial, and were generally of low intellect. The extent of their tactical ability lay in ambushes and maneuvering enemies towards thornies. Vegepygmies, also known as moldies, mold folk or mold men, were fungus creatures that lived in dark forests or underground, hunting for sustenance and spreading the spores from which they reproduced. They could disperse clouds of spores that acted as russet mold spores, infecting non-plants who breathed them in, and possibly killing them, causing them to give rise to more vegepygmies.Thornies were stronger and tougher, if less intelligent than vegepygmies. They were highly tribal and territorial, and were generally of low intellect. Hit: each target must make a successful DC 12 Camouflage: From a distance of 10 feet or more, russet mold is indistinguishable from the normal rust stains that are often seen in damp dungeons and Russet mold thrives in dark, wet areas. They could disperse clouds of spores that acted as russet mold spores, infecting non-plants who breathed them in, and possibly killing them, causing them to give rise to more vegepygmies.Thornies were stronger and tougher, if less intelligent than vegepygmies. They showed great resistance to electrocution, as currents ran through them and dissipated into the earth, and their physiology granted them resilience in the face of piercing attacks. The mold was an alien specimen that had mutated and infested some of the ship's crew, converting them into vegepygmies. They were spawned from dead humanoids or giants or beasts that were killed by a type of mold commonly known as russet mold.
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